Silent Service (video game)
Silent Service | |
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![]() Cover art by David Phillips | |
Developer(s) | MicroProse Rare (NES) France Image Logiciel (Thomson) |
Publisher(s) | MicroProse Konami (NES) France Image Logiciel (Thomson) |
Designer(s) | Sid Meier |
Artist(s) | Michael O. Haire |
Platform(s) | Amiga, Amstrad CPC, Apple II, Apple IIGS, Atari 8-bit, Atari ST, Commodore 64, IBM PC, NES, TRS-80 Color Computer, Thomson MO6, Thomson TO8, Thomson TO9, ZX Spectrum |
Release | 1985-1987 |
Genre(s) | Submarine simulator |
Mode(s) | Single-player |
Silent Service is a submarine simulator video game designed by Sid Meier[1] and published by MicroProse for various 8-bit home computers in 1985 and for 16-bit systems like the Amiga in 1987. A Nintendo Entertainment System version developed by Rare was published in 1989 by Konami in Europe and by Konami's Ultra Games subsidiary in North America. Silent Service II was released in 1990. Tommo purchased the rights to this game and published it online through its Retroism brand in 2015.[2]
Gameplay
[edit]![](http://upload.wikimedia.org/wikipedia/en/thumb/9/9e/Silent_Service_Atari_8-bit_PAL_screenshot.png/220px-Silent_Service_Atari_8-bit_PAL_screenshot.png)
Silent Service is set in the Pacific Ocean during World War II, with the player assuming control of a U.S. Gato-class submarine for various war patrols against Japanese shipping. "Silent Service" was a nickname for the US Navy's submarine force in the Pacific during World War II. The player can choose when to attack from a range of realistic tactics, including the End Around and near invisibility at night (if the sub's profile is kept to a minimum). It allows four projectiles concurrently, a challenge when battling multiple destroyers. Real-time is accelerated when not in combat.
Sid Meier described several key factors that influenced the design of the game: The size of the theater, the variety of tactical situations, and evolving technology, such as the use of surface radar and torpedoes that did or did not leave trails of bubbles on the surface—only simulations set after their real-life introduction had access to these. Tasks such as navigation, damage repair, and firing were compartmentalized into different screens to allow players access to a great deal of information, but also to focus on the immediate task.[3]
Development
[edit]The game was designed by Sid Meier, the art which was made by Michael O. Haire. Silent Service was in development for eight months and its creation was inspired by a fractal technological trick.[1] It was the first game for which Meier did not create the artwork; MicroProse cofounder Bill Stealey hired an illustrator whose work persuaded Meier that others' talent was superior.[4]
Reception
[edit]Publication | Award |
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Sinclair User | SU Classic[5] |
Silent Service was MicroProse's second best-selling Commodore game as of late 1987.[6] The company sold 250,000 copies by March 1987,[7] and roughly 400,000 overall.[1]
Info in 1985 rated Silent Service for the Commodore 64 four stars out of five, stating that its quality and graphics "are all unmistakably MicroProse" and "ensure a satisfying level of play for any wargamer".[8] Antic wrote in 1986 that "Sid Meier and his team of simulation experts at MicroProse have outdone themselves". The magazine approved of how the game offered both beginner modes and "complex, historically accurate, and challenging war patrol scenarios" for experts, and noted the Atari 8-bit version's "superb" graphics and "well done" manual".[9] Antic in 1987 also liked the Atari ST version's graphics, sound, adjustable difficulty levels, and documentation, concluding: "It's a traditional MicroProse product and it's nice to see that they've remained dedicated to detail".[10] Compute! wrote in 1986 that "like F-15 Strike Eagle, Silent Service is both intriguing and addictive... a superior product".[11]
Computer Gaming World in 1986 called Silent Service "easily the best [submarine simulator] for its simplicity of use and execution". It praised the game's realism and only criticized the lack of a save game feature.[12] Gregg Williams reviewed the Atari 8-bit home computer version, complimenting the graphics and sound and saying that they support the illusion of realism.[13] A 1987 overview of World War II simulations rated the game five out of five stars, praising its "superb graphics coupled with detailed rules, historical accuracy and layers of complexity".[14] In 1993 a survey of wargames gave the game two stars out of five, stating that "it has been rendered obsolete by time and superseded by Silent Service II".[15] In 1996 the magazine ranked it as the 86th best game of all time, for having "introduced the control-room interface for submarine games on variety of platforms".[16]
Silent Service was awarded the Charles S. Roberts Award for "Best Adventure Game for Home Computer of 1985".[17]
Reviews
[edit]Sequel
[edit]A sequel to the game was published by MicroProse in 1990 for MS-DOS and other versions in following years.
References
[edit]- ^ a b c Meier, Sid (2016-10-25). "Designer Notes 23: Sid Meier - Part 1" (audio). Interviewed by Soren Johnson. Retrieved 2017-08-10.
- ^ "Purchase Agreement between Atari, Inc. and Rebellion Developments, Stardock & Tommo" (PDF). BMC Group. 2013-07-22.
- ^ Meier, Sid (March 1986). "Silent Service: Designer's Notes". Computer Gaming World. pp. 28–29.
- ^ Jahromi, Neima (2021-09-22). "Sid Meier and the Meaning of "Civilization"". The New Yorker. ISSN 0028-792X.
- ^ Game review, Sinclair User magazine, EMAP, issue 61, April 1987, page 88
- ^ Ferrell, Keith (December 1987). "The Commodore Games That Live On And On". Compute!'s Gazette. Vol. 5, no. 12. pp. 18–22. ISSN 0737-3716. Retrieved 2023-09-07 – via Internet Archive.
- ^ Brooks, M. Evan (March 1987). "Computers in Flight; Gunship". Computer Gaming World. No. 35. pp. 10–13.
- ^ Dunnington, Benn; Brown, Mark R. (December 1985 – January 1986). "C-64/128 Gallery". INFO. pp. 4–5, 88–93. ISSN 0897-5868. Retrieved 19 March 2019 – via Internet Archive.
- ^ Moore, Rich; Plotkin, David; Kershaw, Brad; Lewis, Scott (March 1986). "Product Reviews". Antic.
- ^ Teverbaugh, Rick (April 1987). "Silent Service". Antic.
- ^ Randall, Neil (April 1986). "Silent Service". Compute!. p. 51. Retrieved 8 November 2013.
- ^ Teverbaugh, Rick (January–February 1986). "Silent Service". Computer Gaming World. p. 20.
- ^ Williams, Gregg (August 1986). "Atari Playfield". Computer Gaming World. Vol. 1, no. 30. pp. 38, 41.
- ^ Brooks, M. Evan (May 1987). "Kilobyte Was Here!". Computer Gaming World. p. 6.
- ^ Brooks, M. Evan (October 1993). "Brooks' Book Of Wargames: 1900-1950, R-Z". Computer Gaming World. pp. 144–148. Retrieved 26 March 2016.
- ^ "150 Best Games of All Time". Computer Gaming World. November 1996. pp. 64–80. Retrieved 25 March 2016.
- ^ "The 1985 Origins Awards". The Game Manufacturers Association. Archived from the original on 2012-12-16.
- ^ "Jeux & stratégie 43". February 1987.
External links
[edit]- Silent Service at MobyGames
- Silent Service at SpectrumComputing.co.uk
- 1985 video games
- Amiga games
- Amstrad CPC games
- Apple II games
- Apple IIGS games
- Atari 8-bit computer games
- Atari ST games
- Commodore 64 games
- DOS games
- Games commercially released with DOSBox
- MicroProse games
- Nintendo Entertainment System games
- Origins Award winners
- Pacific War video games
- Single-player video games
- Submarine simulation video games
- Tommo games
- TRS-80 Color Computer games
- U.S. Gold games
- Video games designed by Sid Meier
- Video games developed in the United States
- Video games scored by David Wise
- Video games set in Asia
- Video games set in Oceania
- World War II video games
- ZX Spectrum games